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(Created page with "<div class="d-none"><math> \newcommand{\NA}{{\rm NA}} \newcommand{\mat}[1]{{\bf#1}} \newcommand{\exref}[1]{\ref{##1}} \newcommand{\secstoprocess}{\all} \newcommand{\NA}{{\rm NA}} \newcommand{\mathds}{\mathbb}</math></div> Mathematicians have been known to get some of the best ideas while sitting in a cafe, riding on a bus, or strolling in the park. In the early 1900s the famous mathematician George Pòlya lived in a hotel near the woods in Zurich. He liked to wa...")
 
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<div class="d-none"><math>
Mathematicians have been known to get some of the best ideas while
\newcommand{\NA}{{\rm NA}}
\newcommand{\mat}[1]{{\bf#1}}
\newcommand{\exref}[1]{\ref{##1}}
\newcommand{\secstoprocess}{\all}
\newcommand{\NA}{{\rm NA}}
\newcommand{\mathds}{\mathbb}</math></div> Mathematicians have been known to get some of the
best ideas while
sitting in a cafe, riding on a bus, or strolling in the park.  In the early
sitting in a cafe, riding on a bus, or strolling in the park.  In the early
1900s the famous mathematician George Pòlya lived in a hotel near the  
1900s the famous mathematician George Pòlya lived in a hotel near the  
Line 18: Line 11:
times, but certainly much too often and I felt embarrassed:  It looked as if I was snooping around
times, but certainly much too often and I felt embarrassed:  It looked as if I was snooping around
which was, I assure you, not the case.<ref group="Notes" >G. Pòlya, “Two Incidents,” ''Scientists at Work: Festschrift in Honour of Herman Wold,'' ed. T. Dalenius, G. Karlsson, and S.
which was, I assure you, not the case.<ref group="Notes" >G. Pòlya, “Two Incidents,” ''Scientists at Work: Festschrift in Honour of Herman Wold,'' ed. T. Dalenius, G. Karlsson, and S.
Malmquist (Uppsala: Almquist \& Wiksells Boktryckeri AB, 1970).</ref>
Malmquist (Uppsala: Almquist & Wiksells Boktryckeri AB, 1970).</ref>
</blockquote>
</blockquote>
This set him to thinking about whether random walkers were destined to meet.
This set him to thinking about whether random walkers were destined to meet.


Pòlya considered random walkers in one, two, and three dimensions.  In one dimension, he envisioned the walker on a very long street.  At each
Pòlya considered random walkers in one, two, and three dimensions.  In one dimension, he envisioned the walker on a very long street.  At each
intersection the walker flips a fair coin to decide which direction to walk
intersection the walker flips a fair coin to decide which direction to walk next (see [[exercise:B30e58533f#fig 1.5|Figure a]]).  In two dimensions, the walker is walking
next (see Figure \ref {fig 1.5}a).  In two dimensions, the walker is walking
on a grid of streets, and at each intersection he chooses one of the four possible directions with equal probability (see [[exercise:B30e58533f#fig 1.5|Figure b]]).  In
on a grid of streets, and at each intersection he chooses one of the four
three dimensions (we might better speak of a random climber), the walker moves on a three-dimensional grid, and at each intersection there are now six
possible directions with equal probability (see Figure \ref {fig 1.5}b).  In
different directions that the walker may choose, each with equal probability (see [[exercise:B30e58533f#fig 1.5|Figure c]]).
three dimensions (we might better speak of a random climber), the walker
moves on a three-dimensional grid, and at each intersection there are now six
different directions that the walker may choose, each with equal probability
(see Figure \ref {fig 1.5}c).


The reader is referred to [[guide:Ff217e6881|Random Walks in Euclidean Space]], where this and related problems are  discussed.


The reader is referred to Section \ref{sec 12.1}, where this and related problems are
<ul style="list-style-type:lower-alpha"><li> Write a program to simulate a random walk in one dimension starting at
discussed.
<ul><li> Write a program to simulate a random walk in one dimension starting at
0.  Have your program print out the lengths of the times between returns to
0.  Have your program print out the lengths of the times between returns to
the
the starting point (returns to 0).  See if you can guess from this simulation the
starting point (returns to 0).  See if you can guess from this simulation the
answer to the following question: Will the walker always return to his
answer to the following question: Will the walker always return to his
starting
starting point eventually or might he drift away forever?
point eventually or might he drift away forever?
</li>
</li>
<li> The paths of two walkers in two dimensions who meet after <math>n</math> steps
<li> The paths of two walkers in two dimensions who meet after <math>n</math> steps
Line 50: Line 35:
walker in two dimensions ever returns to the starting point.  Thus the
walker in two dimensions ever returns to the starting point.  Thus the
question of whether two walkers are sure to meet is the same as the question
question of whether two walkers are sure to meet is the same as the question
of
of whether a single walker is sure to return to the starting point.
whether a single walker is sure to return to the starting point.
Write a program to simulate a random walk in two dimensions and see if you
Write a program to simulate a random walk in two dimensions and see if you
think that the walker is sure to return to <math>(0,0)</math>.  If so, Pòlya would be
think that the walker is sure to return to <math>(0,0)</math>.  If so, Pòlya would be
sure
sure to keep meeting his friends in the park.  Perhaps by now you have conjectured  
to keep meeting his friends in the park.  Perhaps by now you have conjectured  
the answer to the question: Is a random walker in one or two dimensions sure
the answer to the question: Is a random walker in one or two dimensions sure
to
to return to the starting point?  Pòlya answered this question for dimensions
return to the starting point?  Pòlya answered this question for dimensions
one, two, and three.  He established the remarkable result that the answer is
one, two, and three.  He established the remarkable result that the answer is
''yes'' in one and two dimensions and ''no'' in three dimensions.
''yes'' in one and two dimensions and ''no'' in three dimensions.

Latest revision as of 23:45, 19 June 2024

Mathematicians have been known to get some of the best ideas while sitting in a cafe, riding on a bus, or strolling in the park. In the early 1900s the famous mathematician George Pòlya lived in a hotel near the woods in Zurich. He liked to walk in the woods and think about mathematics. Pòlya describes the following incident:

At the hotel there lived also some students with whom I usually took my meals and had friendly relations. On a certain day one of them expected the visit of his fiancée, what (sic) I knew, but I did not foresee that he and his fiancée would also set out for a stroll in the woods, and then suddenly I met them there. And then I met them the same morning repeatedly, I don't remember how many times, but certainly much too often and I felt embarrassed: It looked as if I was snooping around which was, I assure you, not the case.[Notes 1]

This set him to thinking about whether random walkers were destined to meet.

Pòlya considered random walkers in one, two, and three dimensions. In one dimension, he envisioned the walker on a very long street. At each intersection the walker flips a fair coin to decide which direction to walk next (see Figure a). In two dimensions, the walker is walking on a grid of streets, and at each intersection he chooses one of the four possible directions with equal probability (see Figure b). In three dimensions (we might better speak of a random climber), the walker moves on a three-dimensional grid, and at each intersection there are now six different directions that the walker may choose, each with equal probability (see Figure c).

The reader is referred to Random Walks in Euclidean Space, where this and related problems are discussed.

  • Write a program to simulate a random walk in one dimension starting at 0. Have your program print out the lengths of the times between returns to the starting point (returns to 0). See if you can guess from this simulation the answer to the following question: Will the walker always return to his starting point eventually or might he drift away forever?
  • The paths of two walkers in two dimensions who meet after [math]n[/math] steps can be considered to be a single path that starts at [math](0,0)[/math] and returns to [math](0,0)[/math] after [math]2n[/math] steps. This means that the probability that two random walkers in two dimensions meet is the same as the probability that a single walker in two dimensions ever returns to the starting point. Thus the question of whether two walkers are sure to meet is the same as the question of whether a single walker is sure to return to the starting point. Write a program to simulate a random walk in two dimensions and see if you think that the walker is sure to return to [math](0,0)[/math]. If so, Pòlya would be sure to keep meeting his friends in the park. Perhaps by now you have conjectured the answer to the question: Is a random walker in one or two dimensions sure to return to the starting point? Pòlya answered this question for dimensions one, two, and three. He established the remarkable result that the answer is yes in one and two dimensions and no in three dimensions.
  • Write a program to simulate a random walk in three dimensions and see whether, from this simulation and the results of (a) and (b), you could have guessed Pòlya's result.

Notes

  1. G. Pòlya, “Two Incidents,” Scientists at Work: Festschrift in Honour of Herman Wold, ed. T. Dalenius, G. Karlsson, and S. Malmquist (Uppsala: Almquist & Wiksells Boktryckeri AB, 1970).